STANDARD TRACK

The standard track is easy to transport and quick to setup, so it is the most affordable option. The large radius curves allow cars to go faster through them, so drivers do not need to worry as much about slowing down before each corner, making the track easier to race on. The size of this track is dependent on the size of the tables provided.

TABLES:
The total table size needs to be at least Four 8-Foot Tables, or 5 Foot by 16 Foot, as shown in the photo above. The standard track setup can fill a table as large as 6 foot by 24 foot. It must be kept narrow and long, so the operator can reach across the table. Tables should be setup and in place before Virtual Raceways arrives, or setup time may use up some race time.

PLAYERS:
1 to 6 Players, 6+ Years Only, 8+ Years Recommended. Younger players can race separately from the older players, but will be limited to 2 cars on track, and must be with a parent.

INCLUDED:
First 3 Hours of Digital Slot-Car Racing
First 2 Hours of Setup
First 50 Miles of Travel
1 Operator, to run the track for you
Computer Lap Timer

REQUIRED: 110v wall outlet near the tables

$350.00 First 3 Hours
+ $50.00 Each Additional Hour

ADVANCED TRACK

The Advanced Track is a more challenging and less spartan upgrade to the Standard Track. If tighter corners are used, more track can fit on the same size table. This will require drivers to slow down before entering every corner to keep from crashing, increasing the challenge of the game. However, drivers that refuse to slow their car down before they enter a corner may get frustrated, since their car will just fly off the track at every corner.

PLAYERS:
1 to 6 Players, 8+ Years Only, 10+ Years Recommended. Younger players can race separately from the older players, but will be limited to 2 cars on track, and must be with a parent.

$550.00 First 3 Hours
+ $75.00 Each Additional Hour

JUNIOR TRACK


We prefer that kids ages 5 and under be kept away from the Digital Slot Car Track, as they tend to just crash or grab cars ruining the race for the older kids. We can however setup this Junior Track along side the Bigger track to keep a few Junior Racers occupied.

This track is battery operated, and goes through batteries fast, so we will have a few hours worth of rechargeable batteries on hand.

We set this up, but do not man it, it is left for the kids to do as they wish, asside from battery changes and being told to keep the cars off the floor.

This requires a table that is at least 3 x 5 foot to be setup before we arrive

+ $100.00 When Added to the rental
of any of our other race games


Originally a Slot Car was simply a scale model of a car with an electric motor powered and guided by metal rails and slots in the race track. The speed of the car could be controlled by varying the amount of electricy flowing through the metal rails to the car. The challenge was to keep your car going as fast as you could, without going too fast in the corners, causing the car to fall out of the slot and lose power. Slot Cars where very popular in the 60's and 70's, and even made it into TV shows like Batman.

A Digital Slot-Car is a recent improvement; the cars are now controlled by a computer. This allows up to 6 cars, to run on a track of only 2 lanes. Drivers can press a button on their hand controller to tell their car to change lanes at the crossover tracks, allowing cars to pass each other, or pull into the pit lane to refuel.

The cars we use are 1:32 scale, or about the size of a dollar bill.

The slot cars I primary use, are off the shelf SCX WOS cars and track. Every slot car brand has had its issues, and SCX has had many, but mostly just product availablity due to the company changing hands many times. I still prefer to use SCX over the others for events.

The following video, is the product announcment from a few years ago when the SCX WOS system was being released. The system has changed since this video, but the basics are there.

Improvements have been made to my track and cars to make it run better. The biggest change is a custom computer interface that completely overrides the SCX WOS lap counting system . The result is a more reliable lap counter that is more informative and easier for players to understand. The maximum speed of the cars can be reduced mid race to reduce the frustration of drivers that refuse to slow down, or increased to provide more of a challenge to drivers that show some skill.